When you focus on all the small events and decisions that happen throughout a single day, those 24 hours can seem like an eternity. Graphic designer Luke Twyman turned that around in Here is Today. It's a straightforward interactive that places one day in the context of all days ever.
You start at today, and as you move forward, the days before this one appear, until today is reduced to a one-pixel sliver on the screen and doesn't seem like much at all.
Jaz Parkinson made color signatures for classic novels. Basically, mentions of colors were tabulated and the results are shown as stacked bars, so it's fairly basic, but if you know the novels, these will mean something to you. For example, here are the signatures for Alice in Wonderland and Of Mice and Men.
This lidar-derived digital elevation model of the Willamette River displays a 50-foot elevation range, from low elevations (displayed in white) fading to higher elevations (displayed in dark blue). This visually replaces the relatively flat landscape of the valley floor with vivid historical channels, showing the dynamic movements the river has made in recent millennia. This segment of the Willamette River flows past Albany near the bottom of the image northward to the communities of Monmouth and Independence at the top. Near the center, the Luckiamute River flows into the Willamette from the left, and the Santiam River flows in from the right.
Each drawer is one year of data for a total of 31 years - 1980 - 2010. The size of the drawer is directly related to the amount of water stored in the snowpack for the given year. Some of the drawers are so shallow that they are barely functional. Wet years have larger drawers.
I understand the metaphor behind the limited functionality at low water points, but a totally functional version would be a sexy piece in a studio. Snow Water is currently on display at the Richmond Art Center as part of the Innovations in Contemporary Crafts exhibition until June 1. [Thanks, Michael]
They've already made a histogram of emotions in their school's hallway and a stacked area chart mural at a nearby senior center. Next up is a wall currently covered in graffiti.
In Math class, students will construct the golden spiral based on the Fibonacci Sequence and begin to explore the relationship between the golden ratio and Pi. The number Pi will be represented in a color-coded graph within the golden spiral. In this, the numbers will be seen as color blocks that vary in size proportionately within the shrinking space of the spiral, allowing us to visualize the shape of Pi and it's negative space.
Every corner of the planet, they argue, is "urban" in some sense, touched by farming that feeds cities, pollution that comes out of them, industrialization that has made urban centers what they are today. So why not think of the world as a single urban entity?
Hsiang and Mendis don't yet know exactly what this will look like (that is the question, Mendis says). But they are planning to seed their geo-spatial model with worldwide data on population growth, economic and social indicators, topography, ecology and more. Ultimately, they hope, other researchers will be able to use the open-source platform for research on development patterns or air quality; the public will be able to use it to grasp the implications of building in a flood plain or implementing an energy policy; and architects will be able to use it to view the world as if it were a single project site.
Along with a slew of other challenges I am sure, one of the big ones is finding comparable data at high granularity. Large cities tend to track (and hopefully release) data about what's going, but once you step out of the major areas, data grows scarce.
They capture the subjective and perceptual qualities of time expressed as events, moments, memory and landscape. The goal is to break the linear experience of time, allowing viewers to perceive multiple times within a single viewpoint. As a result insignificant moments become significant events, heightening one's experience of the landscape and one's existence in that particular moment in time and space.
Slitscan imaging techniques are used to create static images of time-based phenomena. In traditional film photography, slit scan images are created by exposing film as it slides past a slit-shaped aperture. In the digital realm, thin slices are extracted from a sequence of video frames, and concatenated into a new image.
Be sure to switch over to HTML5 on YouTube or Vimeo first. The bookmarklet won't work with Flash.
silenc is based on the concept of the find-and-replace command. This function is applied to a body of text using a database of rules. The silenc database is constructed from hundreds of rules and exceptions composed from known guidelines for "un"pronunciation. Processing code marks up the silent letters and GREP commands format the text.
So nothing too fancy on the analysis side, but the experimental views are kinda interesting to see. [via @alexislloyd]
All in the Family was the origin of seven spin-off shows that aired between the early '70s and the mid-'90s: Maude, Good Times, The Jeffersons, Checking In, Archie Bunker's Place, Gloria, and 704 Hauser.
In tribute to nostalgia, the end of fall and its beautiful colors, and my fascination with retro TV shows, I've created All in the Family Tree, an interactive visualization of all the characters from each of the eight shows listed above. Each character is represented by a leaf and each show is indicated by a separate color. A branch line connects a character's crossover from original show to spin-off and vice versa.
It's a charming piece that's sure to bring back good memories for anyone who watched the shows. I was too young to appreciate them at the time, and all I can remember is the opening sequence of The Jeffersons. I think they were moving on up. To the east side.
In 1979, Atari released Lunar Lander, a game whose object was to land a module safely on the moon. Digital artist Seb Lee-Delisle turned the game into an installation in which you play the game, and your paths are drawn on a wall by a hanging robot. The result, a unique trace of players' paths in the game, is quite nice.
I'm surprised we haven't seen more video game-based pieces likes this. The only one that comes to mind is the Just Cause 2 point cloud, which showed 11 million player deaths. It revealed terrain and gameplay mechanics. There's also this graphic that shows what buttons to push to beat Super Mario Brothers 3, but that doesn't really count. It'd be fun to see the direct path of a Mario expert versus a novice path that doubles back and ends early. Pac-Man might be a fun one to see, too. Yeah, let's do that.
When you plan pinball, the ball bounces around creating paths for itself and the better you play, the more control you have over those paths. Recent design graduate Sam van Doorn modified a machine so that you can see those paths in his project STYN. A poster is placed underneath the flippers, and the ball gets a douse of paint on the way out, so you get a unique sketch each time you play. [via infosthetics]
I'm not sure what these digitally rendered Lego blocks by JR Schmidt represent, other than the geography of New York, but the image sure is pretty. This may or may not also have to do with me loving everything Lego.
In 1979, Joy Division released their album Unknown Pleasures, and the cover was an image of readings from a pulsar. That image grew into a cultural phenomenon. With the kick off of the new Visualized conference in New York, this short video explores the growth of the icon. [Thanks, Eric]
As the founder and creative director of Universal Everything, Matt Pyke leads a creative mission to create gorgeous visual spectacles on screen that, while they will never be attained in physical reality, reinterpret the nuances of natural human motion.
His effectiveness with capturing movements and transforming them into sweeping animated forms allows him to show us shapes we have never seen before while preserving the individual human element in all his creations.
Part data visualization, part experimental typography, ReConstitution 2012 is a live web app linked to the US Presidential Debates. During and after the three debates, language used by the candidates generates a live graphical map of the events. Algorithms track the psychological states of Romney and Obama and compare them to past candidates. The app allows the user to get beyond the punditry and discover the hidden meaning in the words chosen by the candidates.
As you let the transcript run, numbers followed by their units (like "18 months") flash on the screen, and trigger words for emotions like positivity, negativity, and rage are highlighted yellow, blue, and red, respectively. You can also see the classifications in graph form.
There are a handful of less straightforward text classifications for truthy and suicidal, which are based on linguistic studies, which in turn are based on word frequencies. These estimates are more fuzzy. So, as the creators suggest, it's best not to interpret the project as an analytical tool, and more of a fun way to look back at the debate, which it is. It's pretty fun to watch.
Here's a short video from Sosolimited for more on how the application works: