• Pantone beer cans

    September 16, 2014  |  Data Art

    Graphic designer Txaber created beer can labeling to match the typical color of each beverage to its Pantone color.

    Patone beer cans

    I probably wouldn't buy beer with this labeling though. Usually you look for more complexity in your beverage, and these colored cans say flat and single-noted beer to me. Fun though. And maybe useful for beer beginners. [via Boing Boing]

  • Generative book covers

    September 10, 2014  |  Data Art

    Generative book covers

    The New York Public Library is developing an eBook-borrowing system, which includes an app that helps you keep track of books, process, and such. One of the challenges is displaying the covers of available books when many of the works don't actually have a cover, so NYPL Labs turned to generative covers that could be made on the fly. Mauricio Giraldo Arteaga, in charged of design, explains the process.

    The code for iOS and Processing is available on GitHub.

  • Beat Blox

    September 10, 2014  |  Data Art

    Beat Blox is a student project by Per Holmquist from Beckmans College of Design. Blocks are placed on a turntable, and beats sound accordingly. Super playful.

    [via CAN]

  • Graph-based video game

    August 27, 2014  |  Data Art

    Last year, Metrico, an infographic-based puzzle game for the PlayStation Vita, was announced for future release. It's out now.

    I must've been in a pissy mood from too many spam-fographics in my suggestions inbox last year, because I brushed this game off for whateversville (and seemed upset about it). Metrico totally seems like a game I would like though. You essentially navigate a 3-D world of graphs, and the terrain changes based on your own actions and button pushes. Just don't use the game design as an idea bucket for your next slide deck. [via Wired]

  • Face tracking coupled with projection mapping

    August 26, 2014  |  Data Art

    Projection mapping — the use of projected images onto physical objects to turn them into something else — continues to grow more impressive. Nobumichi Asai and team combined it with face tracking to completely change a person's face to someone and something else.

    Slightly creepy. Super fascinating. [via Boing Boing]

  • FuelBand Fibers visualizes daily activities beautifully

    August 15, 2014  |  Data Art

    Running fibers

    Leading up to a Nike women's 10k run, design studio Variable made FuelBand Fibers, an artistic interpretation of a week of activity from seven individuals.

    To celebrate effort of preparing for the run Nike has chosen 7 influential runners equipped with FuelBands. Up to the minute Nike Fuel data was then collected 24/7 and delivered to Variable to tranform into beautiful artworks. This is how Fibers were born. 7 digital fibers growing when the person is working out, one for each day of training, stylized uniquely for the given runner.

    So each fiber represents a day, each essentially a timeline from bottom to top. Thickness represents activity, and colors represent times when a person led in the FuelBand community. The results: organic.

    See more details on what the visuals show and how it was made on the project page.

    Reminds me of Universal Everything, which also focused on individuals' movements. [via Creative Applications]

  • Wi-Fi strength revealed in physical space

    August 6, 2014  |  Data Art

    Personal hotspot

    Digital Ethereal is a project that explores wireless, making what's typically invisible visible and tangible. In the piece above, a handheld sensor is used to detect the strength of Wi-Fi signal from a personal hotspot. A person waves the sensor around the area, and long-exposure photography captures the patterns.

    Reminds me of the Immaterials project from a while back, which used a light stick to represent signal strength rather than a signal light.

  • Editing photos as if they were audio files

    July 23, 2014  |  Data Art

    paris-echo

    Masuma Ahuja and Denise Lu for the Washington Post applied a technique called databending to a bunch of photos. The idea is that computer files — even though they represent different things like documents, images, and audio — encode data in one form or another. It's just that sound files encode beats, notes, and rhythms, whereas image files encode hue, saturation, and brightness. So when you treat image files as if they were audio, you get some interesting results.

    See Jamie Boulton's post from a couple of years ago for a detailed description on how to do this yourself with Audacity Effects.

  • Voter approval rates as butt plugs

    July 23, 2014  |  Data Art

    From a couple of years ago, but still relevant, I think. Matthew Epler took candidate approval ratings (again, this is from a little while ago), tossed them in a 3-D program, made the molds to match, and poured in some silicon. Boom. Butt plugs that represent data. It's called Grand Old Party.

    Epler describes his project best:

    Grand Old Party demonstrates that as a people united, our opinion has real volume. When we approve of a candidate, they swell with power. When we deem them unworthy, they are diminished and left hanging in the wind. We guard the gate! It opens and closes at our will. How wide is up to us.

    So true.

  • Filing cabinet follows people around, like a data trail

    July 3, 2014  |  Data Art

    Jaap de Maat, a graduate student at the Royal College of Art, rigged a filing cabinet to follow people around for his final project. It reminds people of the data traces we leave behind. It's called I know what you did last summer.

    It is physically impossible for the human brain to remember every event from our past in full detail. The default setting is to forget and our memories are constructed based on our current values. In the digital age it has become easier to look back with great accuracy. But this development contains hidden dangers, as those stored recollections can easily be misinterpreted and manipulated. That sobering thought should rule our online behaviour, because the traces we leave behind now will follow us around for ever.

    See more details on Wired.

  • Data Cuisine uses food as the medium

    July 2, 2014  |  Data Art

    Unemployed

    Ditch the computer screen for your data. It's all about the food. Moritz Stefaner and prozessagenten, process by art and design ran a second round of the Data Cuisine workshop to explore how food can be used as a medium to communicate data. Naturally, you've got your basic visual cues, but when you introduce food, you open lots more possibilities.

    [W]e have all kinds of sculptural 3D possibilities. We can work with taste — from the basic tastes of sweet, sour, salty, bitter, umami to complex combinations or hotness. There is texture — immensely important in cooking! Then we have all the cultural connotations of ingredients and dishes (potatoes, caviar, …). We can work with cooking parameters (e.g. baking temperature or duration). Or the temperature of the dish itself, when served!

    The above shows piece of bread shows youth unemployment in Spain. See more data dishes here.

  • Bass Shapes visualizes sound in hand-drawn style

    June 30, 2014  |  Data Art

    BassShapes

    Media artist Nick Hardeman's audio visualization app Bass Shapes was rejected by the Mac App Store because "it's not useful." So Hardeman released the software as a free OS X download instead. It's a beauty.

    The app takes in sound input from your microphone or an external audio source through Soundflower (also free), and the visuals come to life. Watching Bass Shapes, you'd swear that you were seeing a custom, hand-drawn animation that served as some kind of old-school-ish intro to an animated film. But you'd be wrong.

    Download Bass Shapes and try it yourself.

  • Crystal clusters of world data

    May 7, 2014  |  Data Art

    Artist Scott Kildall generates what he calls World Data Crystals by mapping data on a globe with cubes and clustering them algorithmically. He then produces the result in physical form for something like the piece below, which represents world population.

    World population crystal

  • Interactive visualization used as music video

    April 30, 2014  |  Data Art

    Music visualization from George and Jonathan

    George & Jonathan used an interactive audio visualization for their recent album George & Jonathan III. This is a fun one. You can rotate the camera as you like, as the full album plays and notes are represented with dashes and dots.

  • Audio visualizer made with matrix of fire

    April 25, 2014  |  Data Art

    The Pyro Board is a matrix of 2,500 flames that have controllable intensity, which can be used as an audio visualizer. Yeah, really. Just watch the video below.

    [via Colossal]

  • Human heartbeat

    March 26, 2014  |  Data Art

    Human heart beat

    Jen Lowe tracks her heart rate with a Basis watch, and she's showing the last 24 hours of that data in One Human Heartbeat.

    Basis doesn't provide an open API, so I access the data using a variation of this code. The heartrate you see is from 24 hours ago. This is because the data can only be accessed via usb connection. Twice a day I connect the watch and upload my latest heartrates to the database. I've been doing this for 33 days now.

    It's March 25, 2014, and statistics say I have about 16452 days left.

    On the surface, it's just a pulsating light on a screen, but somehow it feels like more than that. The countdown aspect makes me uneasy, as if I were watching a ticker on someone's life, or my own even. I want to keep watching though, because it continues to pulsate. It's hopeful.

  • Before and after lot vacancy

    March 6, 2014  |  Data Art

    vacated

    Justin Blinder used New York's city planning dataset and Google Streetview for a before and after view of vacant lots.

    Vacated mines and combines different datasets on vacant lots to present a sort of physical facade of gentrification, one that immediately prompts questions by virtue of its incompleteness: “Vacated by whom? Why? How long had they been there? And who’s replacing them?” Are all these changes instances of gentrification, or just some? While we usually think of gentrification in terms of what is new or has been displaced, Vacated highlights the momentary absence of such buildings, either because they’ve been demolished or have not yet been built. All images depicted in the project are both temporal and ephemeral, since they draw upon image caches that will eventually be replaced.

  • An exploration of selfies

    February 25, 2014  |  Data Art

    Selfie City

    Selfiecity, from Lev Manovich, Moritz Stefaner, and a small group of analysts and researchers, is a detailed visual exploration of 3,200 selfies from five major cities around the world. The project is both a broad look at demographics and trends, as well as a chance to look closer at the individual observations.
    Continue Reading

  • What a computer sees while watching movies

    January 28, 2014  |  Data Art

    Benjamin Grosser visualized how computers "watch" movies through vision algorithms and artificial intelligence in Computers Watching Movies.

    Computers Watching Movies was computationally produced using software written by the artist. This software uses computer vision algorithms and artificial intelligence routines to give the system some degree of agency, allowing it to decide what it watches and what it does not. Six well-known clips from popular films are used in the work, enabling many viewers to draw upon their own visual memory of a scene when they watch it.

    Above is the bag scene from American Beauty. Contrast this with the more frantic Inception scene, and you get a good idea of how it works. See computer-watching scenes for several more movies here.

  • Bird flight paths

    January 23, 2014  |  Data Art

    Dennis Hlynsky, an artist and a professor at the Rhode Island School of Design, recorded videos of flying birds and in post-processing shows previous flight positions for less than a second. The results are beautiful. It's like the video version of long-exposure photography.

    This is just one video in the series. Also see this, this, and this. [via Colossal]

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