Imagine points for each piece on a chessboard. They move to x-y positions and then upwards for each move. Santiago Ortiz used this scheme to visualize famous chess matches. The above represents the second game between Garry Kasparov versus Deep Blue in 1997.
Famous chess matches visualized as 3-D wireframes
Visualize This: The FlowingData Guide to Design, Visualization, and Statistics (2nd Edition)
