The Rush Hour puzzle game was invented by Nob Yoshigahara in the 1970s and made its way to the United States in the 1990s. There are vehicles of varying length in a parking lot, and you have to figure out how to get one of the cars out by shifting all the others inside a six-by-six grid. Michael Fogleman wrote a solver and generator for the game, resulting in a database of 1.5 million puzzles.
Rush Hour puzzle solver and generator
Projects by Nathan Yau See All →
The Change My Son Brought, Seen Through Personal Data
I combed through personal data that I’ve actively and passively collected since early graduate school to see how life is different now with a 6-month old.
Unemployment in America, Mapped Over Time
Watch the regional changes across the country from 1990 to 2016.