Slitscan imaging techniques are used to create static images of time-based phenomena. In traditional film photography, slit scan images are created by exposing film as it slides past a slit-shaped aperture. In the digital realm, thin slices are extracted from a sequence of video frames, and concatenated into a new image.
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silenc is based on the concept of the find-and-replace command. This function is applied to a body of text using a database of rules. The silenc database is constructed from hundreds of rules and exceptions composed from known guidelines for "un"pronunciation. Processing code marks up the silent letters and GREP commands format the text.
So nothing too fancy on the analysis side, but the experimental views are kinda interesting to see. [via @alexislloyd]
All in the Family was the origin of seven spin-off shows that aired between the early '70s and the mid-'90s: Maude, Good Times, The Jeffersons, Checking In, Archie Bunker's Place, Gloria, and 704 Hauser.
In tribute to nostalgia, the end of fall and its beautiful colors, and my fascination with retro TV shows, I've created All in the Family Tree, an interactive visualization of all the characters from each of the eight shows listed above. Each character is represented by a leaf and each show is indicated by a separate color. A branch line connects a character's crossover from original show to spin-off and vice versa.
It's a charming piece that's sure to bring back good memories for anyone who watched the shows. I was too young to appreciate them at the time, and all I can remember is the opening sequence of The Jeffersons. I think they were moving on up. To the east side.
In 1979, Atari released Lunar Lander, a game whose object was to land a module safely on the moon. Digital artist Seb Lee-Delisle turned the game into an installation in which you play the game, and your paths are drawn on a wall by a hanging robot. The result, a unique trace of players' paths in the game, is quite nice.
I'm surprised we haven't seen more video game-based pieces likes this. The only one that comes to mind is the Just Cause 2 point cloud, which showed 11 million player deaths. It revealed terrain and gameplay mechanics. There's also this graphic that shows what buttons to push to beat Super Mario Brothers 3, but that doesn't really count. It'd be fun to see the direct path of a Mario expert versus a novice path that doubles back and ends early. Pac-Man might be a fun one to see, too. Yeah, let's do that.
When you plan pinball, the ball bounces around creating paths for itself and the better you play, the more control you have over those paths. Recent design graduate Sam van Doorn modified a machine so that you can see those paths in his project STYN. A poster is placed underneath the flippers, and the ball gets a douse of paint on the way out, so you get a unique sketch each time you play. [via infosthetics]
I'm not sure what these digitally rendered Lego blocks by JR Schmidt represent, other than the geography of New York, but the image sure is pretty. This may or may not also have to do with me loving everything Lego.
In 1979, Joy Division released their album Unknown Pleasures, and the cover was an image of readings from a pulsar. That image grew into a cultural phenomenon. With the kick off of the new Visualized conference in New York, this short video explores the growth of the icon. [Thanks, Eric]
As the founder and creative director of Universal Everything, Matt Pyke leads a creative mission to create gorgeous visual spectacles on screen that, while they will never be attained in physical reality, reinterpret the nuances of natural human motion.
His effectiveness with capturing movements and transforming them into sweeping animated forms allows him to show us shapes we have never seen before while preserving the individual human element in all his creations.
Part data visualization, part experimental typography, ReConstitution 2012 is a live web app linked to the US Presidential Debates. During and after the three debates, language used by the candidates generates a live graphical map of the events. Algorithms track the psychological states of Romney and Obama and compare them to past candidates. The app allows the user to get beyond the punditry and discover the hidden meaning in the words chosen by the candidates.
As you let the transcript run, numbers followed by their units (like "18 months") flash on the screen, and trigger words for emotions like positivity, negativity, and rage are highlighted yellow, blue, and red, respectively. You can also see the classifications in graph form.
There are a handful of less straightforward text classifications for truthy and suicidal, which are based on linguistic studies, which in turn are based on word frequencies. These estimates are more fuzzy. So, as the creators suggest, it's best not to interpret the project as an analytical tool, and more of a fun way to look back at the debate, which it is. It's pretty fun to watch.
Here's a short video from Sosolimited for more on how the application works:
The emoto data sculpture represents message volumes, aggregated per hour and sentiment level in horizontal bands which move up and down according to the current number of Tweets at each time. This resulted in simplified 3-dimensional surfaces which allows visitors to identify patterns in message frequency distribution more easily. And while not being specifically designed in this direction, the surfaces also nicely support haptic exploration.
The sculpture itself is black and unchanging, and it's used as a projection surface to display a heat map and overlay text. The projection is controlled by the user, which makes for an interesting blend of physical and digital.
Water Light Graffiti is an installation by Antonin Fourneau that lets you use water and light as your painting medium.
The "Water Light Graffiti" is a surface made of thousands of LED illuminated by the contact of water. You can use a paintbrush, a water atomizer, your fingers or anything damp to sketch a brightness message or just to draw. Water Light Graffiti is a wall for ephemeral messages in the urban space without deterioration. A wall to communicate and share magically in the city.
Pretty awesome how the wall illuminates when a couple of buckets of water are thrown at it.
Botanicus Interacticus has a number of unique properties. This instrumentation of living plants is simple, non-invasive, and does not damage the plants: it requires only a single wire placed anywhere in the plant soil. Botanicus Interacticus allows for rich and expressive interaction with plants. It allows to use such gestures as sliding fingers on the stem of the orchid, detecting touch and grasp location, tracking proximity between human and a plant, and estimating the amount of touch contact, among others.
Meters, by Berlin-based designers Patrick Kochlik and Monika Hoinkis, celebrates the joy of measuring for the sake of measuring. The pieces include a compass brooch and a bubble level that you wear as a watch, which is nice because everyone likes to know where they're going while walking a level surface.
In the what-happens-when-technology-takes-over-our-lives genre, Sight by Eran May-raz and Daniel Lazo, imagines a world where we wear contacts that augment our reality at such a high level that digital becomes physical. Life becomes a game, and everything is gamified, including an incredibly awkward date. But wait, there's an app for that.
Artist Gustavo Sousa used the Olympic rings as data indicators for statistics like obesity, homicides, and number of billionaires. Each ring represents a continent, and the larger the ring, the larger the value. Simple and an interesting metaphor shift.