Lunar Lander trails

Posted to Data Art  |  Tags:  |  Nathan Yau

In 1979, Atari released Lunar Lander, a game whose object was to land a module safely on the moon. Digital artist Seb Lee-Delisle turned the game into an installation in which you play the game, and your paths are drawn on a wall by a hanging robot. The result, a unique trace of players’ paths in the game, is quite nice.

I’m surprised we haven’t seen more video game-based pieces likes this. The only one that comes to mind is the Just Cause 2 point cloud, which showed 11 million player deaths. It revealed terrain and gameplay mechanics. There’s also this graphic that shows what buttons to push to beat Super Mario Brothers 3, but that doesn’t really count. It’d be fun to see the direct path of a Mario expert versus a novice path that doubles back and ends early. Pac-Man might be a fun one to see, too. Yeah, let’s do that.

Favorites

The Best Data Visualization Projects of 2014

It’s always tough to pick my favorite visualization projects. Nevertheless, I gave it a go.

How We Spend Our Money, a Breakdown

We know spending changes when you have more money. Here’s by how much.

Best Data Visualization Projects of 2016

Here are my favorites for the year.

Divorce Rates for Different Groups

We know when people usually get married. We know who never marries. Finally, it’s time to look at the other side: divorce and remarriage.